

Aside from the obvious broken skills like Warp, Replicate and the soon to be Proximity Shot, it will be cool to see where other, lesser used skills fall and how they can be utilized. I do want to see a nice tier list eventually. or if you have access to Galeforce, use that as your 5th skill and you have a mobile glass cannon that can attack twice per turn. I think there's another skill that adds dmg on your turn so you can have a crazy amount of dmg on your attack. If you really want a glass cannon, put Life and Death and Quick Draw for a dangerously high amount of damage on your turn. It's overkill if you have enough speed though, but sometimes the enemies just don't want you to have enough speed (read: ninjas. Add that with trample and got a minimum dmg of 10 vs non-mounted enemies.

I personally love the weapon faires, as it's a solid +dmg on both your attack and enemy attacks. Rend Heaven would probably be my go to skill though given its high proc rate. I actually don't have an active trigger skill yet, simply because neither of my characters at chapter 18 Conquest have enough skill (what I consider enough at least) to warrant a decent proc rate. The only skills that are really "required" imo is a skill for sustain and an active trigger skill.

Ultimately, it depends on what kind of build you are going for the character. I usually only take one of these though as skill slots are limited and I don't like using 2 skill slots just for breaker skills.įliers appreciate Bow breakers (Wyvern lords also like Aegis cuz they tend to have low res while falcon knights also like pavise cuz of lower defense. Spear masters would want Axe breakers and sword masters would want lance breakers etc.).

Similarly, if a character is locked to one weapon type, its recommended to take weapon breaker skills for the weapon type they are weak against (i.e. For those kinds of classes with access to more than one weapon type, I like to go for Trample instead. if locked to sword then sword faire etc.) I personally am not a fan of weapon faires on a class with access to multiple weapons because it either locks you down to 1 weapon type to take advantage of the skill or when you choose to switch weapon type, the weapon faire wastes a skill slot. If a character is locked to a weapon class then you want weapon faire skill for it (i.e. The rest can be anything really but here are some that I recommend:ĭeathblow is nice for +20 crit when you initiate an attackĪxe units / units with low hit would appreciate certain blowĭefensive trigger skills are also recommended (i.e. I usually only take 1 (at most 2) of these because I am not a fan of multiple offensive triggers (since only 1 skill can proc at the same time). This is more of a general list but these are the kind of skills I like on my characters:Īt least 1 skill for sustain in the form of Renewal, Life taker, or Sol (I personally like renewal the best because its unconditional heal).Īt least 1 offensive trigger skill in the form of Rend Heaven, Luna, Astra etc.
